Post by Delaney on Apr 17, 2008 11:16:19 GMT -5
The official release notes for the live version aren't out yet, but the Roheryn release notes are: forums.lotro.com/showthread.php?t=132767
I'm just scanning through them now (while waiting for my next client ) and found some intriguing tidbits besides Forochel, fishing, and new crafty crit bits:
* They will no longer foreclose on your house - they'll lock it.
* "animated housing decorations are now supported" ?
* It will be harder for the control points in Annuminas to flip back to the Angmarim, and once you have them in control, the bridge with all the insane respawns will clear for you.
* A milestone will be added to Annuminas
*There's a new vendor in Annuminas that will sell, among other things, recipe scroll cases. Hrm!
* Captains and hunters will no longer be able to summon/port lowbies to zones beyond their abilities. Get those crafting quests done NOW!
* WOO! They fixed the shard requirements for jewellers! Sapphire shards are now used, and artisan one-shot recipes need adamant shards, not beryl!
*The abc music system has been enhanced again. I'd give details, but I'm not musically gifted.
* We'll now whistle to call our mounts, instead of beseeching the heavens to send us a steed. (Now if that has sound, it's going to be amusing when a fellowship group mounts up.)
* Added sounds to eating food, drinking beer, and using cure potions.
*Legolas and Gimli were given lessons in not breaking mez.
* "We have modified the Pale Folk encounter in the Carn Dûm Sewers. You must now clear this encounter to advance further through the dungeon. In addition, we have made it easier to tell which Pale Folk are currently summoning and reduced the total number of Pale Folk you must kill to clear the encounter. " Was that the hornblower room?
*The Dread now properly turns off after defeating Barz and Zurm.
* Fixed Barz and Zurm bug that caused the wrong wave of adds to spawn.
Interesting!
I'm just scanning through them now (while waiting for my next client ) and found some intriguing tidbits besides Forochel, fishing, and new crafty crit bits:
* They will no longer foreclose on your house - they'll lock it.
* "animated housing decorations are now supported" ?
* It will be harder for the control points in Annuminas to flip back to the Angmarim, and once you have them in control, the bridge with all the insane respawns will clear for you.
* A milestone will be added to Annuminas
*There's a new vendor in Annuminas that will sell, among other things, recipe scroll cases. Hrm!
* Captains and hunters will no longer be able to summon/port lowbies to zones beyond their abilities. Get those crafting quests done NOW!
* WOO! They fixed the shard requirements for jewellers! Sapphire shards are now used, and artisan one-shot recipes need adamant shards, not beryl!
*The abc music system has been enhanced again. I'd give details, but I'm not musically gifted.
* We'll now whistle to call our mounts, instead of beseeching the heavens to send us a steed. (Now if that has sound, it's going to be amusing when a fellowship group mounts up.)
* Added sounds to eating food, drinking beer, and using cure potions.
*Legolas and Gimli were given lessons in not breaking mez.
* "We have modified the Pale Folk encounter in the Carn Dûm Sewers. You must now clear this encounter to advance further through the dungeon. In addition, we have made it easier to tell which Pale Folk are currently summoning and reduced the total number of Pale Folk you must kill to clear the encounter. " Was that the hornblower room?
*The Dread now properly turns off after defeating Barz and Zurm.
* Fixed Barz and Zurm bug that caused the wrong wave of adds to spawn.
Interesting!